Introducing Trouble in Mineville

Table of Contents

Introduction

After three months of development, we’re proud to present to you our own recreation of Trouble in Mineville.

We’ve tried to be as faithful as possible, going as far as researching gameplay mechanics with the help of various members in the community, but we’ve also introduced many aspects so that we could really call it our own.

The game has been finely tuned thanks to the help of all the people who attended our 10 testing sessions in the past months.

Maps

We’re launching the game with a roster of 10 maps, 2 of which are community maps that were originally seen on Hive:

  • Rooftops, by LordDeWitt and LeonardDM
  • Puerto Tereza, by Flycofx and Casiopeia
  • Aorin, by Arncy, Deotsy, Sahory, ChubIsQuackers and Dolphln
  • Golden Hills, by syds and sphere
  • Mineville University, by iRDM, Calemvir and Breeeze
  • Meztli Station, by syds and sphere
  • Museum, by NerveAgent
  • Coconut Plaza, by VGMelodies
  • Pioneer Grove, by syds and sphere
  • Theatre, by iAmABox

Stats

After you’ve reached 300 karma you’ll be offered the choice to transfer your stats from Hive. You can transfer anytime, and the stats will be added together.
Keep in mind it’s a one-time offer and we can’t guarantee it’ll be available forever.

Notable returning features

Fast queues

We’ve removed the podium display at the end to allow for quicker games. Switching between lobbies should not be necessary as you will be automatically put into the next game.

Death animation

You can now see bodies fall to the ground again. This gives cool cinematic effects when seen from a distance.

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Detective map

The detective’s tester log is back, now with revamped designs by mvrty. Icons were also added for accessibility.

Enchanting

You can now enchant swords and bows again. Sharpness on iron swords was disabled by community consensus.

Traitor traps

Most maps support traitor traps, and we’ve retroactively implemented basic traps for the Hive maps.

Inventory layout

The inventory layout comes back, supporting all traitor and detective items, and even arrow layouts like this:

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Achievements

A curated selection of achievements is also back. Completing them will give you coins, which you can then exchange for cosmetics or role passes.

Cosmetics

The original cosmetics are back, as well as a plethora of new configurations for body armor.

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New features

Detective shop

Detectives can now buy goodies with their health potions. You can buy an extra stick, an upgrade for your map or a cat companion that will help you fight traitors.

Traitor map

A new traitor item that costs 3 points and shows the location of every other player in the game, updating every 7.5 seconds.

Creeper arrows toggle

Right-clicking the creeper egg will now toggle it on/off.
Note: due to this change, proving someone’s innocence by having them shoot an arrow while holding a creeper egg is no longer possible. See the rules section for more details.

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Updated rules

Our official rules have a very detailed Trouble in Mineville section explaining what is allowed and what isn’t and what RDM, karma baiting and ghosting are. Even if you’re experienced with the game, we’d recommend you still have a read to avoid issues in the future.

Enquiries

If you have any suggestions you can submit them here.
If you have any questions you can post a new topic here.
If you’d like some clarifications on a rule or another feature, you can message the TIMV Council here.

Signing off, I’d like to give a massive thank you to the @developers and @council-timv teams, in particular to @Condolence and @iAmABox: this version of Trouble in Mineville wouldn’t have been the same without their help.

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Wow that’s really cool, great work rocco and the team :sunglasses: :herb: :herb: :herb: :herb: :herb: :herb: :herb: :herb: :herb: :herb: :herb:

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