Hi everyone,
Me and Lunxx would like to introduce some new and interesting roles we could have for TIMV events in the future.
clairvoyant: (orange)
right click a player
if innocent: equips them with an iron sword
if traitor: empties their inventory (30 second cooldown until they can pick up things/have their original inventory returned)
if traitors kill clairvoyant: +30 karma
if innocents kill clairvoyant: -30 karma
if clairvoyant kills traitor: +30 karma
if clairvoyant kills innocent: -30 karma
not sure if this role merits a 1, 2 or 3 time use, open to hearing feedback as with the rest of the roles below!
guardian angel: (turquoise)
right click a player
if innocent: reveals player outline as green, will be protected the entire game, cannot take damage or be killed by traitors (although the hit effects will show!)
if traitor: reveals player outline as red, will not be protected
same rules apply:
if traitors kill guardian angel: +30 karma
if innocents kill guardian angel: -30 karma
if guardian angel kills traitor: +25 karma
if guardian angel kills innocent: -25 karma
1 time use per game
evil guesser: (purple)
run the command /guess [player name] [i] for innocent
can even run it as a macro to avoid typing it all out!
if guess is right: innocent will be killed (+20 karma)
if guess is wrong: you die (no karma)
you have 3 attempts, but if first guess is wrong, you die instantly
(they basically help the traitors win the game as the other roles are not really in their favor. they can also kill innocents like traitors, but this is for those who are not very good at pvp/just want to earn karma easily)
traitors will also be notified who the evil guesser is in chat and see the player’s name in mahogany/purple by pressing tab so -20 karma if they kill the evil guesser
innocents get +20 karma for killing the evil guesser
lovers role - 2-person role (pink)
will tell you who your lover is at the start
only innocents know who they are!
your goal is to try and survive until the end
if your partner dies, you die as well
if you both make it until the end with at least 2 other players still standing, the game ends, earns both players 40 karma (doesn’t matter if other 2 players are traitors or innocents, no karma for them unless they get it from killing players prior to game ending)
-40 karma for killing both as innocent
+50 karma for killing both as traitor
thief: (grey)
kill a traitor to become one
(it’s basically self-recruiting)
you get the same karma you would as innocent/traitor
ghost: (white)
traitor who can turn invisible before killing
just run the command /i to turn invisible (but be careful nobody sees you; it’s a dead giveaway if you do it around one or more players)
this invisibility could last the entire game unless you run the command /i off to become visible to other players (however, you might blow your chances if someone sees you in the act…)
you get the same karma you would get as traitor
honestly, we want this role to be added in particular because it would be quite funny seeing innocents try to kill a player they cannot see… lmao
Let us know if these roles seem interesting to have as future TIMV events.
We hope to see these roles implemented (mainly for the fun and chaos they can bring to the game!)
Thank you,
lauraia & Lunxx