Cosmos map submission

Hi, I am presenting my map called Cosmos.

The engineering was done by myself but it was built by a combination of freelancers including Moonier on Fiverr.

Hopefully the gameplay will be good, I spent a long time designing the map based on research of old TIMV maps and this map represents what I would like to see from a map.

Features:
120 chests
4 Ender Chests
Enchantment table
Tester trap

Screenshots:






Walkthrough:

Let me know which is your favourite zone?

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i think the map looks good, it’s nice to see it finally submitted after such a long time of planning it. i think it could use some more detailing, as a lot of the sections are quite flat / empty, it’s all a bit clean and smooth, and i think more detail / props might make it look more natural. also, the pillars of water might be a problem if they’re intended to be climbable, as people might camp up there. the other large water area might also be difficult to cross and especially for pvp, i think just a few more walkable parts might improve that area. otherwise, i think the layout looks quite good, the verticality is really nice and it’s overall a very pretty looking map

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Thanks for the comment. I agree with you about the water pillar that will have to be changed. I am working on getting some more details done and I would say the map is 90pc complete. In regards to the water on the side I appreciate the suggestion, I feel as though because there are so many varied sections to the map having a part which is kind of awkward for PvP wouldn’t be so bad, that said it would be possible to add some more lily pads or leaves. I am glad to appreciate the verticality.

omg Cosmos Stier map

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So glad to see this map finally submitted, you’ve put a lot of thought and effort into this which I’ve seen first hand. Best of luck!

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UPDATE

More details have been added.

I changed the water column to glass so players cannot swim out.

The side area has also been changed to glass to make it easier for PvP.

Here is a video showcasing some of the design changes. https://youtu.be/ukEsEclXOHE

I think that overall the build looks much better now than it did to begin with.

Thanks for the feedback.

A little bit about the size of the map- the dome has a radius of 62 blocks and the playable area is spread over 3 layers.
There are now only 3 ender chests, one in each layer.

QUALITY UPDATES

In the bottom zone I have added a parkour section along with the king of the ladder. I think that it is nice to give the innocent players who do not want to ‘tryhard’ somewhere to hang out and have fun. I intentionally placed this ‘fun’ zone at the bottom since due to the shape of the build it is the least player heavy zone, I think that most players will actually be filtered to the top where the tester is. I expect the top zone to see a lot of action.

On the islands above Eden I thought it would be problematic since players could parkour over the walls and camp these zones, so I added tons of tall grass which basically makes it impossible to have line of sight and have an unfair advantage. The purpose of these updates is to try to improve the gameplay so anywhere where players could get outside of the playable area has been blocked with barrier blocks. I have also added vines to allow players to access these areas naturally since I think it looks quite good.

Here are some minor and less important changes that I made.

Added an ice highway in the bottom part to make traversing across the middle faster.
Added vines on the bottom zone too which makes getting up that ledge faster.
Changed the biome to MushroomIsland to make the grass appear more vibrant, also added more flora.

Added particle effects for each zone and ambient mob noise by hiding them in walls.
Moved the build so now I can create a map at the center.
Tried to hide the ender chests a bit better.
Weather will be rain.

I think these changes require an updated walkthrough video. https://youtu.be/SFRWC5-s-2o

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changed this part of the map to make easier to place claymores

Since Eden did not have many features I have decided to place the ender chests there hidden behind some stair blocks to make them hard to get to.

Changed this part of the build to make it easier for players to navigate.

UPDATE TIME ******

In keeping with the biblical theme I added a cave of Gold, I also added an angel statue in another area of the map where camping could be a problem.

I added details including a fisherwoman.

I changed the gradient of the dome.

Added a small viewing window on a part of the map. On the same part of the map I added a vertical section which should balance it better.

In Eden I made the bushes much taller which could change gameplay significantly- It should be better since players will not have such large sight lines.

Until the map is added I will continue to agonise over the small details : )


UPDATE 20/06

Added a bridge to the lowest zone

(Built by Sebilicul)

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