The Natural Disaster Event This is an event that will be used with day/night systems (like Twilight in Minville). Natural (or non-natural) disasters will appear at night that could disrupt the game. 1 disaster per night or per game. Example:
- Acid Rain (Players must have a roof over their heads)
- Toxic Gas (Players must go outside)
- Flooding (Water will appear in the ground, forcing players to go to higher ground (maximum water layer height: 3)
- Awakening of the Living Dead (Some zombies will spawn, they are aggressive, and so will people’s bodies)
- Bow Swap 10%
- King of Silence (Chat off during the night)
- Swap RDM
- Dark Night (Blindness effect)
- No Name Tag
Of course, if you have event ideas/events you don’t like, you can remove them and add them. added this is just suggestions!