[Out Now] Trouble in Mineville Balance Update (July 2024)

Today we’re releasing a set of changes to Trouble in Mineville and its maps!

Gameplay changes

Role passes

  • If there is only one traitor, no players can traitor pass. If there are only 2 traitors, only one player can traitor pass.
    Note: if more players join (during warmup), more traitor pass slots may become available.
  • Added the following aliases for role pass commands: /inno, /innopass, /tpass, /dpass, /detpass, /det.

AFK kicks

  • AFK kicks are now announced for all roles.
  • If you are killing an AFK player and they get kicked, you will now get credit for the kill (only for positive kills), which is in line with the other disconnection types.

Statistics

  • Added information to /stats about your KIG Most Karma record and the most recent game associated to it.
    In the future, we will add a hologram to show the top 10 players by KIG Most Karma.

Fixes

  • Fixed players on newer versions being kicked for spam when typing commands quickly and/or typing long sentences in traitor chat.

Map changes

Armadillo (Revisited)

  • Added an extra entrance/exit to the northeasternmost building to improve gameplay.

Calcedony

  • Implemented the traitor trap. The tester floor can now disappear, dropping players into a water pit.
  • Fixed players sharing a spawn in full lobbies.

Crystal Village

  • Added another way to reach the tower by jumping on leaves.

Eternity

  • Removed barriers to make some outer parts of the tester building accessible.

Golden Hills

  • Removed barriers to make the top of the well accessible.

Leafloria

  • Removed barriers and adjusted terrain to make the area behind tester accessible.
  • Added a parkour section to reach the top section of the barn from outside.
  • Added a traitor trap. Players inside the tester will be intoxicated by the mushroom floor.

Kazamuzo Temple

  • Added some chests near spawn and along common routes.

Welcome to Woodbury (Revisited)

  • Added an ender chest in the church.
  • Fixed players sharing a spawn in full lobbies.

We’d also like to make some other changes to Woodbury to improve gameplay, but this may take some time depending on the scope of the project.

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