These are some suggestions that I think would improve the TIMV experience. Some might be harder to apply than others, but I think everyone could benefit from these changes even if only 1 of these changes is accepted:
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Remove the karma penalties on player disconnect: while I agree that it’s good to give karma when you are a traitor and a survivor disconnects (or the other way around), I don’t think it makes much sense to remove karma from a player if someone from their team that they attacked disconnects. It only seems to incentivize players to leave once someone they dislike attacks them, so that the person that hit them gets negative karma. However I think it’s important to still give karma when someone from the enemy team disconnects to prevent people from disconnecting when they know they are about to die.
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Reduce the price of traitor map: while I understand that maybe the traitor map is so expensive to keep it as an endgame item (probably to not let traitors find isolated survivors so easily at the start of a match), in the practice it is an item that is never used, not even when it is needed because of its high cost. I suggest reducing the price to 2 traitor points.
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Auto traitor map when timer is low: while the traitor map might be a good idea to use when you can’t find the last players in a match, it can be annoying not to have it if you spent all your traitor points and a player is stalling in a corner of the map. While everyone probably understands that stalling is not allowed, there can still sometimes be players who just stay hidden or keep running in order to not die (I only have a solution for the first problem), and spectators might tend to ghost in order to finish the match and be able to keep playing.
I think it would be a good idea to automatically give all traitors a traitor map when there’s 30s or 45s left in the match. This feature might also help familiarize players with the traitor map and remind them that it is a tool they can buy for whenever they kill most players early and they can’t find where the last survivors are. -
Reduce the amount of arrows obtained per chest: every chest gives 32 arrows, letting each player get up to 96 arrows before starting the match. Nobody needs so many arrows, I’ve personally never ran out of arrows unless I was using them to shoot at a wall. While nobody needs so many arrows, they can also very easily fill the hotbar when you kill a couple of players, forcing you to create layouts if you wanna buy stuff from the traitor shop and use it quickly (cause the arrows will make the item appear out of the hotbar). I think the amount of arrows should be at least halved to 16 arrows per chest (48 arrows in total), if you need more arrows, you can easily get more by killing someone. This can also help to reduce the amount of players randomly shooting everyone in all directions, which can sometimes be annoying.
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Toggle /innocent: some players don’t like playing as traitor and might just want to play with their friends, and while there’s already a free /innocent command, they can forget to use it every match, and this can be bad for the traitor team since they now have 1 player that doesn’t wanna kill people. I think it might be helpful and better for everyone to also have a command to keep playing as the innocent role, to only have to type once and be able to toggle whenever desired, and allow those players to play how they like without .
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Adding the list of role pass commands to the Rules and Info book: some players might not know of these commands, so it’d be good to have them inside the book that introducts the gamemode (and that also shows up when typing /howtoplay). If the toggle /innocent command is added, it should probably also appear in this book for people to learn about it).
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More TIMV events: we all love to see many players online, and what’s a better way to do it than through an event. I don’t think there even needs to be a winner and a leaderboard, just adding some temporary tweaks to the game could attract more players to check them out and see if they like them (like the assassin role, or let’s say having all the traitor items temporarily cost half their price, or maybe have chests randomly spawn leather armor parts… The possibilities are endless)
Which of these suggestions would you like to see implemented? Do you disagree with any? Make sure to leave your opinions below!