An ambitious project spanning over the course of roughly a week, Eternity is a sci-fi/modern fusion with a focus on our planet’s climate change.
In darkness we find light; in light, we find hope. And while humanity finally found its answer, it came too late. All that remains is our world compressed in one small atmosphere. But here, they are thriving; humans and animals live happily alongside, and a planet-friendly economy and means of living ensure a world for generations to come, even if but a different one.
But now, even this world finds itself under attack from an enemy more vicious than anything known. It is up to you, all of you, to stop them. To save our world again.
- 104 chests
- 4 enderchests
- 1 traitortrap
- An ambient scenery; run alongside elephants, flamingos, snails, flowers, tall, colourful trees, and reaching skyscrapers.
- The map, built in a circular fashion, is roughly 170x170. It is designed to be fairly open, though there are plenty of nuances here, of course. While some areas are more open than others, traitors have plenty of room to maneuverer. Neither traitors nor innocents are overpowered.
- Several ways in and out of every building and tunnel to prevent camping. To that end, the map is also glitch-tested and impossible to escape.
For any questions, put them below, add me on discord @worst#9915, or ask me wherever else you may run into me. I’ll probably forget to check this, so the latter two are your best bet!