Hello everyone! Myself (SkibityPop), Condolence, and Lantyrno would like to finally present our TIMV map “Airport”! It’s a completely original map intended to keep the gameplay in KIG unique and true to how TIMV should play out.
“Airport” is a compact map with two floors of interconnected zones along with multiple background areas such as bathrooms, shops, and a boardable airplane. Each area is linked to one another in seamless yet inconspicuous passages that allow quick getaways or unexpected shortcuts. On the baggage conveyor belts for example, you could head hit your way down to the other end of the lobby, OR you might sneak into a select few shops with secret connections that only go one way for a speedy exit! Just as well, even in the most common areas of the map, there was constantly a focus on cutting sightlines whether that be by adding billboards, vehicles, or extending walls to minimize cross map activity. Suffice to say, Airport from the start was designed around giving Traitors all the tools they need to even the playing field in the increasingly unforgiving 1:4 odds they find themselves in.
Video Showcase
Screenshots (Click Me!)
Map specifications:
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100 Chests
We decided to go with 100 chests (Avg 4+ chests per player in a full lobby) to encourage thorough exploration of the airport and reward players for remembering locations. There are a few certain areas or mechanics only accessible by opening specific chests, often mid-game. We hope this slight lowering of chests will keep looting dynamic, ensuring a fresh feel to each round. -
3 Enderchests
1 at the entrance, one under the stairs in the VIP lobby, and one in the cockpit of the plane. Each enderchest is placed on the opposite three ends of the map, keeping players separated during the start of the game. -
0 Enchanting Tables
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1 Traitor Trap
Located on the vantage point above the tester, spawning 1 TNT inside the chamber. -
Time of Day
Set to dawn, though sufficient lighting is provided as the whole playable map is indoors. -
0 Barrier Blocks!
Looking forward to everyone’s thoughts and ideas!