[Out Now] Trouble in Mineville Balance Update

A set of new features and balance changes is heading to Trouble in Mineville… this Tuesday! (Aug 3)

This is the first half of a big Trouble in Mineville update coming this summer. In the following weeks we’re going to announce another update featuring new maps and a brand-new TIMV experience.


New features

Joining during warmup
You can now join (and participate in) games up to 30 seconds into warmup.

Rule Book
Low-karma players will now receive a mandatory rule book at the start. This will only show once, but anyone can view it again by running /rules.

If someone asks how to play the game, you can lead them to /howtoplay as well, which will open the lobby book no matter where they are.

Fellow damage warning
Low-karma players attacking fellow traitors/detectives will now see a warning on their screen.

Rainbow Tester Glass
Rainbow animated tester glass is now available as an exclusive cosmetic. You can only get it by completing all achievements.

tester_rainbow

Wolf Collars
You can now buy wolf collars as cosmetics. They are available in all colors except orange, as that’s the default (free) one.

Changes

Miscellaneous

  • Traitor names are now centered properly in the game end message.
  • Fixed an issue that would cause you to get kicked right after the game starts if you did not move in your current server.
  • The game countdown is now also displayed as a title when it reaches 5.
  • The enchantments you see in the table inventory are no longer random and they now reflect the ones you’re going to get.

Layout Editor

  • Added the compass as a layout item.
  • The role maps will now be configured under the traitor map in the layout. This means you can now have both maps in the same slot.
  • Fixed an issue interrupting your movement when picking up an arrow while shooting, if arrows were customized in the layout.

Actions

  • The player selection menu now has a “Back” item.
  • Added detective actions: you can say that someone has tested, and if they have tested as a traitor.

Game Logs

  • Added a detective body inspection event.

Item Balancing

Detective Cat

  • Making the cat sit will now also reset its current target.
  • The cat has more health. (8 → 20 HP)
  • The cat deals more damage. (2 → 4 HP)
  • The cat will give its owner permanent Regeneration I as long as it’s alive.
    • The effect does not stack. If you spawn multiple cats, the effect will wear out when all of them die.
  • Innocents and detectives will now lose 5 karma upon killing someone else’s cat.
    • This does not apply in the following scenarios:
      • The cat was attacking the player because the detective instructed it to do so (by hitting the player)
      • The cat’s owner is dead
    • Despite this being a karma penalty, it is not considered RDM.
  • Cats will no longer target or follow spectators.
  • The cat can now swim.

Traitor Wolf

  • Wolves have more health (8 → 20 HP)
  • Wolves will now create a small explosion upon death.
  • Wolves will no longer target or follow spectators.

Suicide Bomb

  • You can now hit people easier when having a suicide bomb active.
  • You now receive a Speed I effect while the suicide bomb is active.
  • If you die before the bomb sets off, it will now drop instead of disappearing.

Detective Tester Log

  • Fixed the sensing radius to account for elevation difference. This drastically increases the range in maps like Museum.

Map Changes

Puerto Tereza

  • Added a new ender chest.
  • Added chests. (105 → 110)
  • Tweaked the traitor map to show more of the playable area.

Golden Hills

  • The vehicle has driven off.
  • Added doors to the house.
  • Fixed the traitor map to show the playable area.

Leafloria, Museum, Rooftops

  • Removed the enchantment table.

Theatre

  • The traitor trap now has two layers of lava to prevent deaths by fall damage.

Pioneer Grove

  • The lava flows significantly faster in the traitor trap.
  • The lava drains significantly faster in the traitor trap.