Nice work! It’s really great to see members of the TIMV community starting to build maps again. Overall I think the map looks cool and I would really like to see how it plays. In particular, I like the cave at the beginning of the video and the upstairs section of the tester building where traitors would be able to shoot arrows/creeper arrows down onto innocents hanging around the tester. A few suggestions/concerns regarding the map include: having only one entrance/exit for the tester building, the current placement of the traitor trap button, cave at 0:25 seemingly being a dead-end, the plain plateau on the other side of the bridge to the tester, and lack of options to quickly move between the upper and lower sections of the map.
The tester building really reminds me of the tester building in Kazamuzo Temple and as we know that building can be extremely campy. There being only one entrance/exit makes it difficult for a traitor to cook without the use of creeper arrows. Traitors will also often place a claymore at the entrance and this creates situations where the game can be really slow if either the innocents or traitors decide to camp the tester building and bowspam the entrance. In situations where a traitor suddenly starts critting innocents out who are camping around the tester then needs to make a run for it, it’d be nice for there to be a way to dip from the tester building without having to run through the only exit being the front entrance. I think for Plateau if there is another entrance/exit on the bridge side of the tester building that would be great. As for the traitor trap button, I think it would benefit being moved to the second floor of the tester building. With its current spot, it’s basically over every time for any traitor that presses the button. If it were moved upstairs, it creates more options where the traitor can either kill innocents going up the stairs, drop down from the balcony and book it out the front entrance, or if a side entrance added on the bridge side then that also comes an escape option.
The cave dead-end at 0:25 may not be a huge deal, but I think it’d be nice if it connected to another path, maybe to the path that goes to the tester.
Regarding the plain plateau, maybe adding some trees would be nice so then it’s not so open. If someone’s on the run and people are trying to bow them down, it’d be nice to be able to hide behind something. I think maybe adding a well that connects to the cave system below it shown at the beginning of the video would be nice.
So currently there are only 2 paths for getting up to the upper level and they seem quite far away from the tester, especially the El Dorado route via the ladder. I think adding either a ladder, staircase, or cave system on the tester side of the map that connects the upper and lower levels would help resolve that.
One last thing that I’m kind of concerned about is how players will run around the map. The tester building being in the corner of the map makes me concerned that people will only camp there and the rest of the map (especially the village diagonal to the tester) won’t be used because it seems so far away from the tester. We won’t know for sure until there’s actual gameplay on the map but hopefully players will run freely around the map instead of the camping the tester building.
These are just my thoughts for now, I hope more people will also drop their opinions and suggestions here too. The staff team will let you know of any changes that need to be made for real so I wouldn’t make changes until they contact you. Really nice work and I hope this map gets added to the map pool!